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Site Update 3/19

Site Update 3/15

UPDATE April 7, 2008
I've completely disbanded the thought of making Sky Templar. I've reintroduced the main game, Oblivious Realms, and I am fairly sure that I am ready to take on such a feat. I have the entire game planned out now and I have decided that no matter what, the idea will not change. I removed the Sky Templar section, and instead I have replaced it with the Oblivious Realms section.
UPDATE March 19, 2008
I've added the index for the Sky Templar section. Not much to see there right now. It's just a basic story for the game. That's I all have for now. More updates to come in the future, including graphics and screenshots.
UPDATE March 15, 2008
It has been a very long time since the last update for this site. I've decided to change the focus from solely Oblivious Realms to include my Work in Progress 2D game "Sky Templar". The game will be programmed in darkGDK and so far it is looking very promising. I have actually set aside all other aspects of my life other than basketball and friends to create this game. I have run into a few certain problems that I'm trying to resolve, but I am failing miserably. I know how to create most aspects of this game very easily. AI and graphics collision are the two harder parts for me to do. Everything else is well on its way.

As for Oblivious Realms, I have put this game on hold until further notice. I have decided that I should use darkGDK for this as well, but I would like to get more comfortable with the 2D effects before switching to 3D. This is how the game Sky Templar came about.